Sail Car Activity

$6.00

10 Pack SKU: 1824-67

Single SKU: 1824-77

Design and engineer a vehicle that is propelled by the wind. This activity is perfect for early elementary groups. The Sail Car design allows students to quickly and easily experiment with sail shape, angle, and placement.

Engineer a Sail Car that can go the greatest distance, travel the fastest, or carry the most weight. Start by building the car base. Learn about forces and motion by completing the optional Sail Car labs. Then, design and build your own Sail Car to compete in engineering challenges.

Sail Car Activity Document Downloads

 

 

All the documents you need to help you where you are on your STEM journey.

Start building and grow from there!

 

Get Started with the Build Guide

Sail Car Build Guide - PDF
Sail Car Build Guide - Editable Word Document

Lab Guides

Sail Car Build Guide and Labs - PDF
Sail Car Build Guide and Labs - Editable Word Document

 

Engineering Challenge

Sail Car Engineering Challenge - PDF
Sail Car Engineering Challenge - Editable Word Document

 

 

Sail Car Overview Thumbnail

Download the Classroom Overview

Brief overview about the TeacherGeek Sail Car documents, activity procedure, concepts, vocabulary, background information, and supplementary resources.

Sail Car Overview - PDF
Sail Car Overview - Editable Word Document

 

 

 

  

Other useful resources:

 

Sail Car Educational Goals

  • Utilize the Design Engineering Process
  • Encourage creativity, critical thinking and problem solving
  • Learn about push and pull forces, wind, and sail design.
  • Apply the scientific method
  • Innovate (design, build and evolve you own unique racer)

Aligned to Next Generation Science Standards:

Forces & Interactions

  • K-PS2-1: Plan & conduct an investigation to compare the effects of different strengths or different directions of pushes & pulls on the motion of an object.
  • K-PS2-2: Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull.

Engineering Design

  • K-2-ETS1-1: Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
  • K-2-ETS1-2: Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

TeacherGeek Tools You'll Need

What tools will you need to do this activity?

Process

Process Description

Recommended Tool

Alternate Tool

Cutting

Cutting dowels, strips, recycling bin items, etc.

Multi-Cutter

Saw, Pruning Shears

Reaming

Change splined holes in components from press fit (dowels press and stay) to loose fit (dowels are able to slide and rotate).

Reamer

#3 Drill Bit and Drill

Screwing

Tighten and loosen screws

Screwdriver

None

Hammering and Tapping

Tap components through holes easier with this stubby claw hammer.

Hammer (Optional)

None

Sets of tools can be found here.

Make your Sail Car even better by incorporating recycling bin material.

Sail Car Components

What's in the Sail Car Activity?

Component: 10pk Quantity: Single Quantity:
1" Screws 40 4
3" Slide Stop Material 10 1
12" Dowels 40 4
Hole Plate 20 2
Wheel Hubs 40 4

 

This is an educational product and not a toy. It is intended for use by ages 6 and above with adult supervision.

Science, Math & Engineering Standards

TeacherGeek products fit proposals, grants or lesson plans with ease! Explore more resources below:

Next Generation Science Standards
NGSS Standards Download - PDF
NGSS Standards Spreadsheet - Editable /Searchable Excel Sheet

International Technology & Engineering Educators' Association Standards
ITEEA Standards Download - PDF
ITEEA Standards Spreadsheet - Editable/Searchable Excel Sheet